Describe a time when you had to make a significant change to a game design based on testing feedback. How did you approach it?

Understanding the Question

This question probes your adaptability, problem-solving skills, and willingness to incorporate feedback into your game design process. Interviewers want to know if you can critically evaluate your own work, accept constructive criticism, and make necessary changes to improve the overall player experience. This question also touches on your ability to communicate with your team, manage your time effectively, and prioritize tasks based on feedback.

Interviewer's Goals

The interviewer is looking to understand several aspects of your professional capability and mindset, including:

  1. Adaptability: How well you can pivot or make substantial changes when the initial game design does not meet the expectations or requirements based on player feedback.
  2. Problem-Solving Skills: Your approach to identifying issues within the game design and coming up with effective solutions.
  3. Collaboration and Communication: Your ability to work with others, including team members and testers, to gather feedback and implement changes.
  4. Player-Centric Mindset: Demonstrating that you prioritize the player experience and value the input of actual users to refine the game.
  5. Project Management: How you balance making significant changes while keeping the project on schedule and within budget.

How to Approach Your Answer

When formulating your response to this question, it's essential to structure your answer to showcase not just the problem and solution but also the process and rationale behind your decisions. Here’s a strategy to structure your answer:

  1. Briefly Describe the Game: Give a quick overview of the game you were working on to set the context.
  2. Explain the Feedback: Detail the specific feedback received during testing that prompted the need for a significant change.
  3. Discuss Your Approach: Describe how you evaluated the feedback, decided on the changes to be made, and planned the implementation process. Highlight how you collaborated with your team.
  4. Outcome: Share the results of implementing the changes. If possible, include any metrics or qualitative feedback that illustrates the improvement.
  5. Reflection: Conclude with what you learned from the experience and how it has influenced your approach to game design moving forward.

Example Responses Relevant to Game Designer

Example 1:

"In my previous role while working on a fantasy RPG, player feedback during beta testing indicated that the combat system was too complex and not enjoyable. Recognizing the gravity of this issue, I convened a meeting with my team to analyze the feedback. We identified the core elements that were causing frustration—namely, the overly complicated skill trees and the unintuitive combat controls. To address this, we streamlined the skill trees to focus on meaningful choices and redesigned the combat controls to be more intuitive. After implementing these changes, subsequent feedback showed a 40% increase in player satisfaction with the combat system. This process taught me the importance of balancing complexity with accessibility and always being ready to iterate based on player feedback."

Example 2:

"In a mobile puzzle game project, testing feedback revealed that players felt the progression system was unrewarding and too slow, leading to a drop in player engagement. I led the effort to redesign the progression system, introducing more frequent and meaningful rewards, and adjusting the difficulty curve to ensure a smoother player experience. We also introduced daily challenges to increase player retention. Post-implementation data showed a 25% increase in daily active users and a significant improvement in player retention rates. This experience underscored the importance of closely monitoring player engagement metrics and being proactive in making adjustments to enhance the player experience."

Tips for Success

  • Be Specific: Provide clear examples and be specific about your role in the process. Avoid vague descriptions.
  • Focus on Collaboration: Highlight how you worked with your team and other departments, if applicable, to address the feedback.
  • Reflect on the Learning: Show that you’re not just capable of making changes but also learning from the process, enhancing your skills as a game designer.
  • Quantify Your Success: Whenever possible, use data to back up the success of the implemented changes (e.g., increased player retention, improved satisfaction ratings).
  • Stay Positive: Even if the feedback was initially challenging to accept, frame your response to show that you viewed it as an opportunity for growth and improvement.

Related Questions: Game Designer